ios - Extremely long compilation times with Swift in Xcode -
i have 3 ios projects:
- first 1 - 35k swift loc, swift 2.1 (or 2.0?), compiled using xcode 7.2.3
- second 1 - 15k swift loc, swift 2.3, compiled using xcode 8.2.1
- third 1 - 15k swift loc, swift 3.0, compiled using xcode 8.2.1
the compile times of these abysmal (10+ minutes clean build), , development on each 1 of these slowing crawl.
i have tried:
- using
whole module optimization
- changing
c dialect
compiler default - analyzing build times project , optimizing bottlenecks (a few methods took 6-10s compile array concatenation, nil coalescing operators , such), shaved 15 seconds - unnoticeable difference
headermap_uses_vfs = yes
- a few other don't remember now
i'm working on mac mini late 2014 ssd, 8gb ram & 2.6ghz i5, if matters.
anyone knows might cause that, or workarounds now? i've read on , other places, seems unresolved compiler issue.
edit: yes, i'm using cocoapods dependencies. i'll try moving carthage , see happens.
try set following in build settings workaround. assuming have 1 target.
- set build active architecture yes.
- set optimization level none [-onone]
- add user-defined setting called "swift_whole_module_optimization" value "yes"
- empty derived data , build.
you can use tool analyze slow compiling swift files: https://github.com/robertgummesson/buildtimeanalyzer-for-xcode
i experiencing build times taking 6-7 minutes. moved away cocoapods , started using carthage helped clean builds. builds still taking 3 minutes. biggest improvement came steps mentioned above.
update
instead of adding user-defined setting, on debug build set optimization level 'fast, whole module optimization'. in other swift flags debug build add '-onone'.
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